Discussion dynamics
Above six, group conversation breaks into side chatter. Below four, ideas thin out. Six is the maximum size where one facilitator can still keep everyone engaged.
Six is the natural size for round-table discussions and many board games — paste your names and we'll shuffle.
The free version does the job. The optional template pack just makes brackets look beautiful for events, classrooms and clubs.
Free forever for basic use · No signup required
Used at business workshops (six is the upper limit before discussion stalls), six-a-side football and ultimate frisbee, party games like Codenames variants, and Dungeons & Dragons sessions where six is the recommended max party size.
Above six, group conversation breaks into side chatter. Below four, ideas thin out. Six is the maximum size where one facilitator can still keep everyone engaged.
Make six teams of six, then run a 6→8 bracket with two byes. The bracket maker handles the byes automatically.
When we say a split is fair we mean two specific things. First, team sizes differ by at most one — never by two — regardless of how the headcount divides. Second, in skill-balanced mode the total rating per team stays within roughly one rating point of the average. Those are mathematical guarantees of the algorithm, not marketing language. If you want to verify, generate the same input twice with different seeds: the per-team totals will land in the same narrow band each time. Pure-random mode trades that balance for surprise — useful when the ratings are noisy or the activity is recreational. Read the full algorithm description on the methodology page if you want the snake-draft maths.
Three small habits make the output noticeably better. (1) Strip leading numbers and bullets from your list — paste plain names, one per line, so the parser doesn't treat '1. Alex' as a name. (2) If you have ratings, append them after the name with a space, e.g. 'Alex 4'. The generator accepts integers and decimals from 1 to 10. (3) Decide up-front whether absentees should be excluded or kept as ghosts. Excluding gives tighter teams; keeping them lets you swap names back in later without regenerating. The 'Copy as text' button preserves your line order so you can edit and re-paste.
Yes — add a rating after each name and switch the assignment mode to balanced.
No. The team generator runs entirely in your browser using JavaScript. The names you paste are kept in component memory only and are never transmitted, logged, or persisted unless you explicitly export them. Closing the tab clears the data. See the privacy and methodology pages for the technical detail.
Yes. After generating, click any name to swap it with another, or use drag and drop in the team panel. For one-off groupings (siblings, carpool partners) this is the fastest path. For repeated locks across many regenerations, give the locked group a shared rating that's slightly above average and use balanced mode — they'll cluster together most of the time.
On very small inputs (under ~10 names) there are only a handful of mathematically distinct splits, so repeats are inevitable. The shuffle is cryptographically random — it's just that the space of valid outputs is small. Either add more names or accept the duplicate; either is fine.
Five-a-side teams, project pods, study groups — paste your list and get evenly sized groups of 5 in one click.
OpenGroups of four are the workhorse of classroom and workshop activities — paste your list and we'll do the shuffle.
OpenQuarter-finals, semis, final. Seven matches, one champion. The most-printed bracket in the world.
OpenMix departments fairly so every breakout group has a mix of design, engineering, sales, and ops — without picking favourites.
OpenFree forever for basic use. No signup required. The free version really does do the job.
Want prettier prints? See the optional template pack